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Computational Science

Below is a listing of our current computational science and programming computer activites.


Computational Science Module:

Computational Science Module

This unit explores the many different aspects of computational science and some of the people who develop and use computational tools to conduct and aid in research. For example, problems that are too dangerous, too small, or too large to explore experimentally in a real life lab or field setting can be modeled and investigated using computers.

This unit is available over the web and has many activities and bios that help students understand specifically how scientific research benefits from computers. You can go backstage as an apprentice and participate in a mock data set visualization by gathering separate pieces of a computer, the "Number-Crunch-O-Matic", by completing all of the activities in the Backstage area. Once the Number-Crunch-O-Matic is completed, you can process the mock data set and see first hand, how raw data sets are visually represented and how scientists can gain knowledge from bits of data that they collect.

You can also participate as a visitor and complete activities in a stand alone manner. Participating as a visitor is only half of the fun so we recommend the apprenticeship option for the full experience.

Also available are the Virtual Gallery, the Virtual SDSC Machine Room/Vis-Lab tour, SDSC staff bios, links and other interactive activities found elsewhere in the unit.
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Adobe Flash Player

Programming:



LunaRover

An interactive game that helps students learn the basics of programming using a scenario where the student user can virtually direct a “rover” vehicle to navigate through more and more complex terrains from an overhead viewpoint.

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Adobe Flash Player

DataRover

Andres Alva, a Preuss school intern recreated the LunarRover project to include various new terrains to collect data and/or reach specific destinations by turning various degrees, moving certain increments forward, and collecting data from various locations on a terrain taking into account the loss of batttery power.

 

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Adobe Flash Player

Teacher Developed Activities:


 



Bowling For Numbers

An interactive math game developed by John Barta, a TeacherTECH participant.

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Adobe Flash Player

teacher tech

discover data

cichannel